
Leadwerks technology is all real-time. No compiling, no processing, just create and play. You can even play your game right in the editor.
Deferred dynamic lighting allows you to display an unlimited number of dynamic shadow-casting lights. No tricks, no hacks, just beautiful lighting that works like real life.
Forest Rendering Our advanced rendering technology allows an unlimited number of trees and plants with enormous view ranges. Make dense jungles or plains covered in grass. Leadwerks can handle it all.
Physics Leadwerks provides an advanced physics simulation using Newton Game Dynamics, the most accurate real-time physics library in the world. Stable joints and silky smooth character motion means your game will feel just as good as it looks.
Vehicles Need a ride? Our vehicle system allows you to create vehicles with any number of tires, and combine them with physics joints. Build a big rig, a train, or go racing right in the editor.
Animation Bring your world to life with our advanced animation system. Leadwerks Engine supports hardware-accelerated skinned animation, with support for up to 256 bones per character. Movement can be controlled with animation, physics, or programmatic motion.
Rendering Leadwerks Engine is the graphical leader of the industry. Our renderer features bloom, depth-of-field, volumetric light scattering, screen-space directional occlusion (SSDO), high dynamic range (HDR), and more. If you want your games to look their best, you've come to the right place.
Materials are the key to next-generation graphics. Choose from our library of effects include normal mapping, specular reflection, cube mapping, parallax occlusion mapping, and more.
Terrain Make huge terrains covered in vegetation. Combine satellite images with painted layers for maximum realism.
New in 2.4
featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world.
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But PureLight is not included, is that right?
updated to 2.4.newer version(2.41 or 2.42) not available for share yet.
2.4
featuring integration with pureLIGHT lightmapping. Leadwerks deferred dynamic lighting combines with pureLIGHT global illumination lightmaps to deliver the most advanced real-time lighting in the world.
2.41
The engine has been compiled with LuaJIT for faster script performance. A bug in the entity depth occlusion system has also been fixed.
2.42
-Fixed water saturation/contrast/brightness bug.
-Fog now appears on water.
-Vegetation distribution and align to terrain now work together.
-Fixed editor treeview crash.
-Vertical sync now enabled in editor by default.
-Fixed particle rotation bug.
-Vegetation loading and auto-distribution much faster.
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