
Volume Grass v1.1 unity Asset
The system will consists of grass mesh editor - you'll be able to conveniently place grass areas of any shape/coverage on the ground and the heart of the system - special volumetric (raytraced) shader to render it (so beware of performance that should be reasonable for mid range GPUs - SM3.0 with conditionals / texture2Dlod compatible at least).Grass is able to precise intersect other objects (look at the bottom of tree - I mixed terrain grass with mine or at grass mesh borders from both sides).